Tuesday, April 5, 2011

Ask the Devs #4: Armor and Weapons ---see it from awwgame

Blizzard has posted the answers to its fourth Ask the Devs segment, which focuses on armor and weapons. Here are the highlights:
  • "We plan on implementing a system where winning an item via Need will make a BoE item soulbound. We hope to have this working for the 4.2 patch."
  • "The Firelands raid has a really strong theme, so the tier sets are based on the various creatures that live on the elemental plane: for example, fire spiders for the warlock set."
  • "We think the procs are a good way from keeping the weapons from just feeling like a predictable bag of stats. There will be more in Firelands."
  • "Our plan is to make Legendary completion take longer to acquire in 10-player raids."
  • "Without giving too much away, the Firelands legendary weapon has an amazing story and quest chain associated with it. We think it truly delivers on the fantasy of a legendary weapon."
  • Blizzard hopes to "some day" allow Account Bound items to be transferred to other realms.
Blizzard also discusses whether the Barber Shop was a good idea in retrospect, and why dye vendors might not have a place in the game. It's definitely an interesting Q&A, so check it out after the jump.



Ask the Devs #4: Armor and Weapons

Q: Is there any chance we could have caster weapons involved in casting animations? It would look cool to be holding a staff and casting a spell through it, at least as a customization option. - Dromanthis (NA/ANZ)
    A: This is something we would dearly love to do. We agree that melee specs get to see their weapons a lot more often in combat while it's easy for casters to forget about them. It's definitely on the list, but understand that we have so many races now (and two sexes for all existing races) that the animations take more time to do right/well.
Q: Would it be possible for city quartermasters to sell the same equipment that guards wear? Stats wouldn't matter. - Pokemonmasta (EU|English), Tajit (NA/ANZ)
    A: Cool idea. We'll talk about it.
Q: Are you planning to return to the original principle of designing the Tiers, when the sets were themed with the classes, not with the bosses that drop them? Do you have any plans to make the tier items visually different depending on your spec? - Анви (EU|Russian), Trafalgarlaw (Latin America)
    A: We try and alternate the themes in order to keep things feeling fresh. Players can get bored if things feel too formulaic. The Firelands raid has a really strong theme, so the tier sets are based on the various creatures that live on the elemental plane: for example, fire spiders for the warlock set. Other tiers don’t have as strong a unifying theme so we go back to the classes for that. In the Call of the Crusade patch, we did faction-specific armor to solidify the military feel and Horde vs. Alliance rivalry. Varying tiers depending on spec is a cool idea, but it does add more work to the individual armor which usually means we’ll get less of it. Color shifts are one option, but tend to already use all of those. We have more unique art these days than ever before, but the number of items overall has grown tremendously faster.
Q: I like the creative items that are dropped from Icecrown Citadel such as Nibelung, Heartpierce, Deathbringer's Will. Can I see more of such items containing unique proc-effects in the near futuer? - Whitewnd (Korea)
    A: Yes. We think the procs are a good way from keeping the weapons from just feeling like a predictable bag of stats. There will be more in Firelands.
Q: Will enchanters be getting back the ability to make wands? - Trustybee (Taiwan)
    A: We have been discussing what role in the game wands are supposed to fill. We generally consider it a failure these days if a caster ever wants to wand for dps instead of using their spells. Working the wand into the cast animation (as in the question above) is one idea. In any event, we want to figure out what we want wands to do before we give them any more prominence.
Q: Any chance we can start heading away from WWE-esque belts? - Catriona (NA/ANZ)
    A: Azeroth is stricken by a terrible plague that inflates the size of shoulders and belts over time. Our artists like the belts because they have more room for detail when they’re larger. That said, your concern is duly noted.
Q: Do you have plans to make is so that the tabards don't suddenly cut off whenever we wear long vestments? - Hôwl (Latin America)
    A: This is a technical issue that’s fairly nasty to fix and ultimately trimming the tabard ended up looking better, at least as a short-term solution.
Q: Can we see gear won via need rolls become soulbound? - Lorinall (NA/ANZ)
    A: Yes. We plan on implementing a system where winning an item via Need (when using the Dungeon Finder Need Before Greed loot system) will make a BoE item soulbound. We hope to have this working for the 4.2 patch. To expand on that idea in case it’s not obvious, we don’t think players should be able to claim certain loot drops based on their class if their only intent is to sell the item. If you want to use the item yourself, awesome, go ahead and roll Need on it and you’ll get preference over players who can’t use that armor type. But if all you want to do is run to the Auction House, then everyone should have equal dibs.
Q: How do you plan on normalizing Legendary weapon aquisition rate between 10 man and 25 man raids? If the drop rate is the same for 'shards' in 10 and 25 man raids, this may 'force' 25 man guilds to run 2-3 10 mans in order to maximize shard/legendary aquisition. If the drop rate for 'shards' in 25 man raids was 2.5 times than that in 10 man, it could take a 10 man guild say, 2.5 months to gain a legendary whereas a 25 man guild would take 1 month. - Deathsaint (NA/ANZ)
    A: Our main goal is to offer the Legendary in both 10 and 25 without requiring say a 25-player raid to feel like they have to switch to running 10s for the sole purpose of Legendary fragment acquisition (and the same is true for 10s). Our plan is to make Legendary completion take longer to acquire in 10-player raids. The exact ratio will be somewhat obfuscated because of the variation in the amount of fragments dropped per boss based on both raid size and raid difficulty. However, you can plan on it being maybe 2 to 2.5 times faster for the 25-player raid. It should feel analogous to number of Valor points or gold dropped in 25s, and is being treated the same. Without giving too much away, the Firelands legendary weapon has an amazing story and quest chain associated with it. We think it truly delivers on the fantasy of a legendary weapon.
Q: I feel that the current item drop ratio per part for caster's is little bit weird. While belt slot items are very common, wrist and ranged (wand) item are drastically rare. Now players don't like going to Throne of the Four Winds because belt and pants are so easily acquired via other way. What if the drops of Throne of the Four Winds changed into rare slot items, such as wrist and wand? - 빛그리고사제 (Korea)
    A: There are a few issues embedded in this question. One is that while we like the random nature of the Throne of the Four Winds gear overall, it occupies a strange niche in the current itemization scheme. Al'Akir for example is fairly challenging, but so are Cho'gall and Nefarian. The net result is that many players lack epic legs, heads or shoulders and so have a strong incentive to spend Valor Point on their tier set of legs. By the time they defeat Al'Akir, nobody wants his legs. We plan on tweaking those loot tables a little for 4.1; Al'Akir will drop some random necks and cloaks as well as helm or shoulder tokens in addition or in some cases instead of his current loot. As far as some items being rarer than others, that is the kind of thing we vary so that every tier of content doesn’t feel like a photocopy of the previous tier with bigger numbers. Our PvP gear for a variety of reasons has become very formulaic, and we don’t want the same thing to befall PvE. Bracers are hard to get now (though the trolls in 4.1 have a lot!), but next tier it might be a different item that becomes precious.
Q: What are the criteria you use to design the loots in a certain dungeon/ raid? Is it the backgrounds of the encounters, the preference of the designers, or basing on the existing models? - Kiolds (Taiwan)
    A: All of that and more. As in the question above, if the dungeon or raid has a really strong visual kit, then we definitely jump on that. When you consider say the Cataclysm dungeon tier, there was a really diverse set of environments with no strong unifying theme. We could have tried to plan ahead of time that say Corborus would drop a certain weapon so we should theme it like a ring worm. That kind of rigid planning though doesn’t allow us a lot of room to maneuver if we decide to add a boss, change the source of certain items or so on. Naming the items can come from a variety of sources. Sometimes we play off of the boss (Symbiotic Worm from Magmaw), but there are pop-culture references (License to Slay), inside jokes (Chestplate of Hubris), and words that just sounded appealing together (Battleplate of the Apocalypse).
Q: Is there any plan to allow Account Bound items to be transfer to other realms? This could really give meaning to the phrase "Account Bound". - 텔레토비아스 (Korea), Деадхил (EU|Russian), Åtchøûm (EU|French), Tellua (NA/ANZ)
    A: Yes. Some day. It will take a lot of programmer time to implement, but it’s something we want to do.
Q: Is it possible to let the players create/edit their own looks? - Zed Loft (Taiwan), Vysha (NA/ANZ), Ráchel (EU|German)
    A: As we said in an earlier Q&A, we definitely hear loud and clear from players that they want more customization for their character. This is something we want to provide, but we want to do it in the right way. Consider the Barber Shop feature. It lets you change your character's hair, but there’s not a lot of gameplay to it. We're not sure that feature really added a lot to the game in retrospect. Is WoW more fun for you now that you have a Barber Shop? Are you more likely to keep playing because of it? Maybe, but it wasn’t a cheap feature to add in terms of development time. Dumping a bunch of dyes on the game might have a similar effect, where some players might have fun playing around with the system for a bit, but a lot of players might change their colors once or twice and then forget about the feature after that. Now, not every aspect of the game needs a ton of depth and a lot of interesting decisions, but we tend to attract more players to a feature the more robust the feature is.
We also think it's fair to argue that the game just needs more armor and weapon art. As we said above, we deliver a lot of art these days, but we also produce an enormous number of new items every expansion or patch and it’s understandably disappointing whenever items use the same art. It would be really cool if not every mage or priest converged on the same look after a given expansion or patch.
cheap and fast gold powerlevel items----www.awwgame.com

Sunday, March 20, 2011

Putting Scripts On One Line

I've been making some scripts so when I use the DK ability Raise Dead it will play a Headless Horseman sound file. When I made the macro, obviously, it didn't work. So I checked WoW wiki, or whatever they call it, and it said the script had to be on one line. When I make the macro, it forces it to be on multiple lines. How do I keep it on one line? Is it possible for me to have the script on mulitiple lines by having something like " ; " at the end of the line space? I've triple checked all the spelling, the spaces, and the capitalization. That is probably not it, but it is still possible. I will continue to try until I can get it to work.

Leatrix Latency fix

anyone ever used this?

im just wondering how it is.cuz it seems like my internet isnt gonna get any better and im kinda tired of 500+ ms latency everyday(i actually had like 1500 ms today in alterac valley)

im thinkin about gettin it but i dont know,ive always thought latency reducing programs were a joke but it kinda sucks playing WoW and lagging all the time

Tanking Hc's

Hi, i was just wandering if anyone can tell me what ilvl i would need to tank hc's comfortably, i have tanked all the way to 85 so its not skill thats a problem, also what kind of mastery/dodge/parry im looking for, thanks :)

i will gain much gold

Maldo's Sword Cane,i get it finally,
so much gold!!
i was dreaming of getting this weapon for many days,
but i dont have much gold,
today,bought from awwgame again,
after i got the gold,
i bought it from the action house.
very nice,
and i'm a member of awwgame,
join them to sell gold then i will get free gold from the orders of my custom,
cool idea,
some one want to buy WOW gold?
contact me,
i will give you a good discount code "NY"
and i will introduce you to their member,
then you will get free gold too.

Thursday, March 17, 2011

Needed: Help from an Experienced Balance Raider

I am currently in the process of gearing up for raiding, and I've noticed something about my play style. I have been playing WoW for quite a while, and have always just enjoyed the occasional heroic and attempted a few raids with a guild that i've been a member of for a few months now. Recently however, I have noticed that my DPS is somewhat low for my class. I'm generally running between 4-6k, but i've had people tell me they are able to get closer to 8-10k with comparable gear. Oh and I forgot to mention, I've always been a number button guy, never used key bindings. I've heard that key bindings can help DPS greatly, and I was wondering if someone could tell me a few things. Before I get told to do so, I've read the stickies and a few other topics, but I would like a more in depth explanation about a few things:
1. The Correct Rotation for Boomkin. (Including best times to use CDs and such)
2. How you guys have your keys bound, and how you have set your screen up.

Thanks a lot!

The Fallen

Moonglow Vs. Furor

I have been debating over which one to take in my talents for a boomkin. I am not good at numbers, so i was wondering if 15% mana increase would outweigh the 9% from spells. Any help in the decision would be greatly appreciated.

Unholy Rotation Help!

Hi! I'm having an issue with my DPS being really low. I am a unholy DK and I can barely push 4k DPS. I have been to EJ and a bunch of other websites and I am still having problems. I'm tired of being kicked from randoms.

I've tried doing some of the guides but they haven't helped much. So, would anyone be able to put in complete detail on what type of rotation I should use? Any help would be very wonderful.

Please, no flaming. I'm needing honest to goodness help. :(

Warrior opinion

horde(not alliance. dont like then :D)

orc: arms warrior: better damage with their racial, with a ax they hit more
undead: protection. will of the forsaken is soo great. for tanking. plus highest armor rating

fury... not sure.. lol... help on this one please?

Edit: undead:protection. still will ofr hte forsaken just in case u get feared etc etc... and the 2nd highest armor rating. troll beats them( but trolls? eww :P)

Wednesday, March 16, 2011

Minion not attacking

Just fired up my DK (75 unholy) and my minion is just standing there. His control panel is grey. Won't follow and definitly isn't attacking. The funny thing is when I switch to blood spec, that minion works properly. Okay, it just got weirder.... I checked my DKs on other servers and they work fine. WTH?

I had a dream...

and when I was in the sleep/wake border this morning, I thought I was HotR spamming my cellphone's buttons to make it shut off its alarm. It auto re-set's itself unless I go in and enter a code to make sure I get up. But if i just hit any button on it, it snoozes for 2 mins. So between the ringing of the phone, and the "ringing" of HotR... it was just a odd experience....

What dps SHOULD I be doing approx. any and all suggestion wanted

http://www.wowhead.com/profile=us.grizzly-hills.goodgulf This is my Balance Boomkin, I find my usual dps is 7-9k with Occ. bursts to over 10k, Am I doing what I could/should be? I am talking of 5 man heroics.

TIA

Balance druid, advices

Hello. After playing as resto for few years, i decided to roll a (b)oomkin, and for my surprise, i loved it!

I was asked to play as balance for my guild, and i decided to accept, eventhough i dont have much expirience. I went to the Orgrimmar training dummies, and i was able to do around 10-11k dps.
For me, it was an great success, but i got told by my guildies, that i should be able to do a little more.

I checked websites like EJ, and got many tips from it, but the dps was staying at 10k:ish.
First, heres my armory http://eu.battle.net/wow/en/character/stormreaver/or%C3%ACn/simple .
As for my rotation, i start with Starfall, followed by treants, and after that, Insect swarm and moonfire, and Starsurge. After that, i either start doing starfire until eclipse procs. When the eclipse procs, i refresh my dots, and start doing wrath, and then rinse and repeat.

I was told to gem / forge haste, well i did, but the result was still the same.
So if theres anything i need to change, switch or anything, i'd like some assist on that.

Thanks :)

Resto Help

I've been playing a resto druid for a few months now, and of course with Cataclysm its all changed. I'm finally comfortable with my healing rotations, and have been working my gear up to the point where I'm ready to start raiding very soon. I feel like there are a lot of people who know the class much better then myself, and I Figured id ask to see if anyone had any suggestions as far as talent tree or gear. I do plan on replacing the boomking ring i wear, and also am working my hyjal/therazane reps for enchants. But i feel like maybe missing the mark a bit. Any suggestions would be awesome.

Ask the Devs Q&A #1 Answers

Q: Will updated textures be applied to the Vanilla and TBC races in the future to coincide with the new Goblin and Worgen race textures? – Tank (Latin America), Welcome (North America/ANZ), Mizah (Europe [English])
A: The art team very much wants to update the older races. We feel like it’s something we owe the game and the players. We’re just looking for the right time to dive into that enormous task, without having to take too much time away from making new creatures or armor. We also have to be very careful to improve the graphics without fundamentally changing the way the models look. Players are quite attached to the look of their character, and they can be pretty sensitive to even small changes. We’re continually reminded of that fact.

Q: Are there any plans to update Outland and TBC zones to facilitate better level flow? – Atreydes (Latin America)
A: We think the flow of the zones works out well. It is true that you can finish the continents before hitting every zone because of the accelerated quest experience (further enhanced by mechanics such as heirlooms) but most players going back through the content on new characters seem perfectly happy to get through it faster than they did with their original character. What we don’t like is the strange way you go back in time when you go to Outland and Northrend and then back to the future (heh) when you go to the level 80-85 zones. That is definitely something we want to fix.

A similar but slightly different question was asked by one of our Russian players:

Q: Will the Outland and Northrend be “renewed”? Will there be new quests? - Мандрэйк (Europe [Russian])
A: Because we did those areas more recently than Eastern Kingdoms and Kalimdor, we don’t feel the same urgency to go update them. They just don’t have the level design and quest flow problems to the same extent as the original content. We recognize though that some players are getting awfully tired of Hellfire Peninsula, and we’d like to come up with a good solution there.

Q: Mastery rating has become the most important attribute for Death Knight tanks, yet there isn’t any Rune Forge for mastery. Will you consider adding a new Rune Forge for Death Knight tanks? - Highlordkahn (Taiwan)
A: We want to do another pass at the Rune Forge enchants. We think we can make some more compelling choices.

Q: What is your favorite escape/distraction when you arent working on WoW? – Danksz (North America/ANZ)
A: We polled the entire World of Warcraft development team and included the most interesting, unusual, and potentially terrifying responses. They included: roasting my own coffee; hiking all over SoCal; gardening with yuccas and bamboo; building my own 3D printer; attempting to turn my living room into a live action scene from Tron using blacklights, stencils and a helluva lot of paint; autocross racing my sweet ride; board games (I have over 450 of them); being spinal tapped to Tumblr, Reddit and 4chan; mastering cooking (duck confit, breads, pastas, more breads); building Star Wars Lego sets; trying to control my computer using brainwaves and an EEG reader; plein air/outdoor watercolor painting; geocaching; hockey; painting miniatures; swing dancing; crafting old-time cocktails; running 5 / 10 Ks / mud runs; motorcycling; go; blending smoothies; skydiving; work on my Jaina/Varian fanfic; baking bread; playing drums; reading sci-fi; comics; playing WoW.

Q: Will we ever see a feature like the Appearance Tab - some way to make use of all the different equipment art for items we already have without having to give up on stats in order to do so? If no, then why not? – Welcome (North America/ANZ), Ферундал (Europe [Russian])
A: Having more ways to customize the appearance of their character is something players often ask for and something we’d love to improve. Seriously. We hear you loud and clear on this one. We do have some ideas we’re discussing, but we’re not ready to share them quite yet. Our concerns have always included making sure that the character art still maintains a level of quality even if extensively customized, and making sure that character silhouettes are easily recognizable. Those aren’t show-stopping concerns that would prevent us from ever taking the plunge, but they are concerns.

Q: Are there any plans to bring new items to Archaeology with each future patch? - Idej (North America/ANZ)
A: We may not make it every patch, but we designed Archaeology specifically with this kind of expandability in mind. Our most immediate plans are to add rare items to the Vrykul and especially Troll races, since they have so few, and add more to Fossils in general since you end up with so many Fossil sites. We also have some plans to make it slightly easier to focus on races upon which you want to focus.

Q: Will the devs consider giving us reason to interact in the new world of cataclysm? We sit in cities waiting on queues. Theres little reason to leave the city gates outside of farming and archeology. The *main* cities feel alive, the world however feels quite dead. - Odiem (North America/ANZ)
A: While you’re leveling up your character and gathering professions, you’re more than likely interacting with the world plenty. World of Warcraft’s endgame has centered on dungeons, raids, Battlegrounds and Arenas for some time, so it’s natural that you spend more time in cities organizing and preparing for those group-based events. We do think there is more that we can do to promote compelling solo gameplay for max level characters, though. The 4.2 patch has a pretty epic questing experience involving the Firelands and we’re really excited to see how players respond to it.

A similar but slightly different question was asked by one of our Korean players.

Q: PvP realms are getting indistinctive from the PvE realm as players are not engaging into PvP contents, since they are not finding it attractive. The only difference from the PvE realm is that it’s possible to attack opponent around zones in Conflict. Is there any plan to strengthen the difference between PvP and PvE realms? – Soulcube (Korea)
A: We don’t think it’s that world PvP is unattractive, we just think it’s just the cumulative effect of a lot of changes we made to the game to meet other goals. For example, flying mounts are really cool and convenient, but they mean you are much less likely to stumble upon someone from the opposite faction while travelling. We considered teleportation a mandatory feature for Dungeon Finder to succeed, but then you are less likely to bump into an enemy outside of a dungeon. To get world PvP back in some form, we’d have to develop something like the Isle of Quel’danas: a non-flight zone that is not a sanctuary where players congregate to finish quests or earn rewards. We’ll think about ways to do something like that again in the future.

Q: I think a lot of people would like to see some more options for inventory storage are there plans for any of the following? Bank slots/Equipment manager storage/Upgrade backpack/storage for costume, cosmetic, toys/tabard storage. – Shinysparkle (North America/ANZ)
A: We do have some storage solutions in the works. We’d like to convert tabards in particular to something like the current UI to manage titles. We don’t want to just keep giving players larger and larger bags in which to lose items. We’re focusing more on better ways to organize items.

Q: Were hero classes considered a failed experiment, or are there plans for more? – Grozzil (North America/ANZ)
A: No, we still like the concept a lot. The story behind the death knight character was that you were this fallen champion risen by the Lich King, who you eventually turn against (spoiler alert). It wouldn’t have made sense to start you in a forest killing gnolls and boars. You were supposed to feel like a high level character already! We also wanted to make the DK mechanics slightly more complex, so we wanted to make sure only veteran players were exposed to them. In general we want to add classes to the game very selectively because the game can probably only support so many and it’s a lot of new stuff to learn; even if you don’t play the new class yourself, you’ll group with them or fight against them. Introducing the DK was a learning experience for us, to say the least, but we aren’t afraid to try it again when the time is right.

Q: Would you tell me your thoughts about the recent PvP balance? I’m wondering about the future plans that Devs has on PvP balance change. For example, only a few number of Hunter are found in the Arena and this has not been changed for years. - Stormnreaker (Korea)
A: We are pretty happy with PvP balance overall. We think this season may be the best overall in terms of balance. There are definitely some areas where we can improve. Remember that part of our goal with Cataclysm was to encourage more players to try Rated Battlegrounds as an alternative to Arenas. Some classes that struggle in Arena, like hunters and Balance druids, perform very well in Battlegrounds. We recognize that Rated Battlegrounds haven’t yet caught on with players, especially more casual PvP players, as much as we’d like.

Q: While mining and herbalism both supports two other professions (jewel crafting and blacksmith for mining, inscription and alchemy for herbalism), skinning only support leather working and is less viable. Will you consider adding some small advantages for skinning, for example, chances to get more cooking material, to make skinning more attractive? - 柴德洛夫 (Taiwan)
A: Skinning has its own advantages though. For example, you can skin the same targets you are killing for quests or while running a dungeon, while Mining and Herbalism often require you to go out of your way to gather that resource. Sometimes you get lucky and find a field of recently-killed corpses, just waiting to be skinned.

Q: Is the Holy Paladin mastery going to remain as is, or will it see a change in the future? – Judgesyou (North America/ANZ)
A: We like the mechanic. Having a shield complements their potent single-target heals rather than competing against them. As you have probably seen by now, we did increase the duration of the absorb so that it would come into play more often. We believe the Holy mastery, as is the case with some of the other healing masteries, is not an easy thing to simulate or sometimes even determine from logs. It’s hard to put numbers on it in the same way you can assign values to haste and crit. We believe this had led some players to undervalue it. We’ll see how it feels with the longer duration.

Q: Gatherable nodes inside a phase area is really disturbing, especially in Twilight Highland, where nodes often appear on mini-map and vanish upon approach. Could you fix that, or move all the nodes outside of the phasing area? – 補釘 (Taiwan)
A: Yes, this is very frustrating and it happens to us all the time when we’re playing as well. Ultimately we want to fix it in a robust way so that when you see a node on the mini-map, it is something from which you can actually gather. We don’t want to have to just avoid phased areas when placing herb or mining nodes, because some phased areas are quite large and ultimately we don’t want the fact that we thought the questing experience would be enhanced by phasing to spoil the gathering experience down the road.

Q: Considering how often changes meant to balance PVE performance for certain classes then creates imbalance in their performance in PVP, and vice verse, have the developers ever considered completely separating the two? – Azunya (North America/ANZ)
A: That’s a common solution proposed by our active forum participants for whom balance may be the single most important concern when they play. You have to put yourself in the mind of a new player just trying to pick up the game though. Already there are a bewildering array of class abilities and talents, many with their own idiosyncrasies or special rules. Now you have to virtually double that if you want all of the player spells to have a PvE and a PvP tooltip. We prefer solutions like resilience and diminishing returns on crowd control that are more global rules rather than virtually every ability having a PvE vs. a PvP coefficient. We want it to feel like one game with a unified set of rules.

Q: Daily Battlegrounds only reward 25 conquest points, which is really low (considering the fact that daily heroic dungeon rewards 70 valor points). Would you consider to adjust that, as Battlegrounds attracts PvP beginner more than Arena does. –賽君 (Taiwan)
A: I think it’s fair to say that Rated Battlegrounds aren’t yet offering rewards commensurate with the logistical and time commitments that they ask. We really wanted Rated Battlegrounds to be attractive to players who loved PvP but weren’t huge fans of Arenas. We don’t think we’re quite there yet and Arenas continue to be very popular just because they take fewer players and can be completed quickly. If you love Arenas, great. But we want there to be alternatives.

Q: Moonkins lack the “execution” phase spell or talent, is that an intended design and why? –輕體小子 (Taiwan)
A: While it’s true that a lot of character classes have a special ability they can use at the 20% health mark, we didn’t set out to make sure everyone had one. Balance druids have changed a lot in the last two expansions and went from a pretty simple rotation (spam Wrath or Starfire) to a pretty complex one. We’re not sure at this time they need yet another mechanic to manage, but it’s a potential design direction to explore for the future.

Q: During the expansions released since vanilla, the specialities of the different classes were watered down more and more. By now, many classes can do almost everything and almost none is still special. Are there any steps planned to give the classes more “charisma”, so that they are more distinguished from each other and regain their special flair? – Blades (Europe [German])
A: Sometimes when players say “special flair” what they really mean is “something so awesome that everyone will have to take me.” We really don’t want to go back to that model, which just isn’t tenable in a game with 10-player raids and 30 different talent trees. We have no problem spreading around buffs and utility that we consider more-or-less mandatory, such as the battle rezes and raid buffs. At the same time, we think there are enough unique abilities out there to make the various talent trees shine. Shaman have a great interrupt with Wind Shear. Warlocks can get out of danger with Demonic Portal. Discipline priests can mitigate a lot of damage with Power Word: Barrier, but Unholy death knights have their own version in Anti-Magic Zone. We struggle a lot with how much homogenization is good for the game, largely so that you can play with your friends, and how much is bad for the game, because then your character feels less special. It’s something we’ll continue to work on in an attempt to strike that perfect balance.

Q: What do the developers think of the current state of hunters? (PVP balance) – Albevil (Europe [Spanish])
A: Hunters are good for very skilled players and particularly in Rated Battlegrounds. Our challenge has always been to make the class a little more forgiving to play in PvP at the medium level without making them unbeatable in the hands of a truly talented player. We think the recent changes, such as Auto Shot on the move and allowing Deterrence to prevent attacks that typically always hit, will help bridge that gap. We’re starting to discuss more whether hunters need the opportunity to do some damage in melee range instead of always focusing on escape. While the hunter is ultimately a ranged class, it is true that other casters can make the decision to keep casting while in melee range, even if they suffer consequences for doing so.

Q: Players don’t use the client-implemented Voice Chat feature because third party applications are much betters. Can I expect improvements in the voice quality and a fix in the delay issue in the future? – 밥상의달인 (Korea)
A: We aren’t at all happy with the quality and feature set of Voice Chat. We think we can do a lot better. While we aren’t working on it right this moment, the next time we revisit Voice Chat, we want it to be an epic improvement, the same way Dungeon Finder redefined Looking for Group.

Q: Healers cannot get Flask of Flowing Water from Guild Cauldron, which means Guild Cauldron is useless to healers. Can I expect any improvement for this? –꼬꼬마샷다 (Korea)
A: We couldn’t figure out an elegant way to determine if healers wanted the Spirit flask or the Intellect flask, so we erred on the side of throughput and gave them Intellect. Healers who would prefer Spirit can just get the normal flasks. We’ll think about another way to handle this. Spirit is obviously very popular among healers, but we don’t want to have a system that pops up a window asking you which flask you want.

Q: Could we see more dynamic events in WoW? For example something like sand storms in Uldum that would blind everyone affecting the agro of the mobs. – Dagoûu (Europe ([French])
A: We would like to ultimately have the world feel more dynamic and a bit less predictable. We would want for these events to feel epic though and not just annoying. We’re going to test the waters here a little in a future patch and see what feels good.
 
to pvp, or not to pvp...
Posted: 2011-03-14 22:21:36 | | Reply to Post | Follow
*
119 posts
Score: Decent
that is the question. what I would love to see is a player settable flag that will either allow or completely block any/all pvp, including getting flagged by npcs... I know that pvp has a following, but simply put; I neither have any interest in it or care about it, so quit trying to force it on me. I will state that the majority of pvp'ers out there do accept being told no the first time, but there are always those who project the idea that my choices can be overridden by them as they don't matter as they see it.

Just like folks who think it's a great thing to teabag others... I don't like it, I don't do it, so don't do it to me. I keep get told that "it's just a game"... I know that... it's a game that I pay to play just like everyone else who plays, and I have my way of playing; so why is it that your way of playing gets to override mine? That's like saying that I have to change my spec to what others want just because they think they know my class better... That may well be that they do, there are alot of players who have been playing far longer than I have, but it's not your toon, it's mine... If you can't be constructive with your comments, don't bother making them.

Galen

if you don't like the reaction you get, don't open the box.

Friday, March 11, 2011

Issues With Add On's :(

Have been an user with curse for over 3 year, not intill lately have i had issues with trying to get on WOW, it seems the pictues freezes up and sits there for like 5 mins, it will then either let me in to play or disconnect me from the server. this has been an issue now for about 2 weeks now, not sure if it is new oatch or what. But i use to have about 40 add on's now down too 35 and if idisable them it will work but being so use to the setup i have had it seems like forever it now is down right crazy ican't use them. Any help would be greatly appreciated .

4.1 Patch Notes Now Available, Firelands Raid Not Mentioned

Patch 4.1's PTR phase is coming soon. Very soon, actually. Blizzard revealed that not long ago, along with the current patch notes for the first major content patch of Cataclysm. The surprising thing, for pretty much everyone discovering the news, is that Zul'Gurub and Zul'Aman are "coming back" in the patch. They're being converted into level 85 5-player dungeons, with heroic modes to boot. Oh, and they're going to drop epics of ilevel 353 in quality. One thing missing, and something that has Boubouille of MMO-Champion worried , is mention of the Firelands raid that was supposed to be coming in the patch. While Blizzard has always said that patch notes on the PTR are never final, it does seem a bit odd that there's no mention of the instance at all. Most content patches that have introduced raids usually added them almost immediately on the PTRs. Sometimes Blizzard may have the zone disabled intially, but they always include it in the notes

Win Curse Premium Or A Razer Anansi Keyboard From Wowpedia

Want a shot at a free Curse Premium subscription, or an awesome Razer Anansi keyboard? Wowpedia has you covered with their new Spring 2011 contest. It's easy to sign up, and will prove a lot of fun too. Simply log in to World of Warcraft and take a screenshot of yourself wearing green. It's that St. Patrick's Day spirit, afterall. Once you have your screenshot, send it over to contest@wowpedia.org along with your Wowpedia username, your Curse username, and a valid mailing address. Players outside of the United States are not eligible to win the keyboards, so you don't need to include your mailing address. Likewise, if you'd prefer to not share your address even if you live in the United States, you can still win a Curse Premium subscription. You have until March 17, 2011 so be sure to get your entries in soon!

Deathwing Recreated In Minecraft In Epic Scale

World of Warcraft fans, your villains have invaded Minecraft . Minecrafter Nessy decided it was time to honor one of the greatest villains to grace Azeroth, the fallen Earthwarder -- now known as Deathwing. The video was put together by fellow Minecrafter kattoo on a private server to get the word out about this amazing recreation of an epic encounter in World of Warcraft: Cataclysm. Or well, at least his likeness; this Deathwing doesn't move, so no scripted encounter taking place here.

AddOn Listing Mobs Attacking Group?

For a long time now I've wished there was an AddOn that would list all mobs that may be attacking the group, and WHO they're attacking.  Primarily this would be oh so useful when I'm playing a tank, to see if there are any mobs who I've lost aggro on.
I know I can use Name Plates to see mobs easier, but this does nothing to help me spot stray mobs who aren't attacking me.
One of the toughest jobs I've found when playing a Tank is handeling groups of mobs.  Primarily with my Druid, whose AoE attacks are much more limited then other tank classes are.  I would still find this highly useful if I'm playing any other Tank class as well.
Does anything like this exist?  Or perhaps more importantly, would it be possible to -make- something like this?  (I wouldn't know if it's even possible to make something like this within the constraints of Blizzard's rules and mechanics.)

addons

Ok well we need to clear out our guild bank, and i was wondering if one could make an add-on that would clock when an item was placed in the guild bank and how long it was in there, that way if ie. it was in there for 2 weeks or more we could know no one wants it and get rid of it. If it had a tab that went on the bank for a log of dates and times for each piece of gear that would help (would also help if it said which tab it was under, yet not absolutly nessacerry)

Tuesday, March 8, 2011

WOW player

play WOW for about 6 years,
many friends left,
then know many new friend,
i miss them very much.
add me if you are  playing WOW!

beautiful mounts in path 4.1


2 new mounts in the new path 4.1
so beautiful,
 know more about WOW4.1,code "cpu"

Monday, March 7, 2011

WOW-gold

bought 40K gold from awwgame.com,
they give me a discount code "NY"
cost me 79$,
10mins later,i got it.
bought a stuff from the action house.
XD,have a eric stuff now!